//@COPYRIGHT@//
//
// Copyright (c) 2012, Tomoto S. Washio
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//   * Redistributions of source code must retain the above copyright
//     notice, this list of conditions and the following disclaimer.
//   * Redistributions in binary form must reproduce the above copyright
//     notice, this list of conditions and the following disclaimer in the
//     documentation and/or other materials provided with the distribution.
//   * Neither the name of the Tomoto S. Washio nor the names of his
//     contributors may be used to endorse or promote products derived from
//     this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TOMOTO S. WASHIO BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//@COPYRIGHT@//

#pragma once;
#include "base.h"
#include "MSRKinectFrameContext.h"

class MSRKinectSkeletonContext :
	public MSRKinectFrameContext<NUI_SKELETON_FRAME>
{
private:
	typedef MSRKinectFrameContext<NUI_SKELETON_FRAME> SuperClass;

private:
	BOOL m_bSmooth;

public:
	BOOL IsSmooth() const { return m_bSmooth; }
	void SetSmooth(BOOL value) { m_bSmooth = value; }

public:
	MSRKinectSkeletonContext(MSRKinectRequirement* pRequirement, HANDLE hNextFrameEvent) :
		SuperClass(pRequirement, hNextFrameEvent), m_bSmooth(FALSE)
	{
	}

	virtual HRESULT GetNextFrameImpl()
	{
		try {
			CHECK_HRESULT(GetSensor()->NuiSkeletonGetNextFrame(0, &m_frame));
			if (m_bSmooth) {
				CHECK_HRESULT(GetSensor()->NuiTransformSmooth(&m_frame, NULL));
			}
			return S_OK;
		} catch (XnStatusException& e) {
			return e.hResult;
		}
	}

	virtual void ReleaseFrameImpl()
	{
		// nothing to do
	}

};
